Sep 13 & 14

posted Sep 13, 2012, 9:20 AM by Jill HUBBARD
  • Notes:  Events and Actions Used in Catch the Clown
  • Check Catch The Clown the game against the rubric
  • Assignment #1: Catch The Clown Due Today:  Submit assignment
    • Make sure your name is on your folder
    • Create an executable
    • Make sure your .gmk file and your .exe are in your assignment folder
  • Provide Feedback to other people about their shared game
  • Start Pong Game
  • Quiz #1 Next Wed and Thursday OPEN NOTES
Homework:  
  • Didn't Finish Catch the Clown in class?  Do it for homework and turn it in next class for late credit.  To download gamemaker, click on the Game Design Links menu item under course content to the left.
  • Follow me on twitter
  • Get supplies:  ear buds, usb drive, place to keep notes
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